BonesPro: fast and precise skinning for 3ds max

BonesPro: fast and precise skinning for 3ds max

BonesPro: fast and precise skinning for 3ds max, with real-time sub-skin deformations

BonesPro: fast and precise skinning for 3ds max, with volume preservation

BonesPro: fast and precise skinning for 3ds max, automatic secondary animations, jiggle, wobble and oscillations.

 Di-O-Matic.com > Products > Partner > BonesPro

 

 
   
 BonesPro runs in 3ds Max 9 to 3ds Max 2012 (32 bit & 64 bit)   

3D-IO, Di-O-Matic long time partner, has improved and revamped the amazing skining tool for 3ds max: BonesPro.

At Di-O-Matic, we strongly believe that BonesPro is the best skinning tool available on the market and has it complement our existing toolset for 3ds max so well, we are thrilled to be able to offer it our customers.
 


Laurent M. Abecassis
President, Di-O-Matic

BonesPro is a sophisticated, fast and optimized plugin for organic skinning of characters and objects in 3ds Max. It allows you to create high quality skin rapidly with easy-to-understand bone influences and vertex assignments, impressive real-time skin-deformations and special-effects.

BonesPro provides fast and easy skinning setup and smooth skin deformations. In the current, extremely high demanding world of CG animation every possible increase of quality and speed is crucial to succeed over the competition. For convincing animations it is mandatory that the mesh deforms and follows the movements of the skeleton accurately. Creating realistic looking movements while the deadlines loom in the near future is a very challenging task. This is where BonesPro steps in. It provides you with the ability to achieve impressive results in record time.


Discover BonesPro

Intro to BonesPro

BonesPro comes as a modifier that is applied to the object you want to deform. Then, you simply add objects to be used as bones and set up how much each bone influences portions of the mesh. In addition to the modifier, BonesPro also supports new primitives known as Metabones and Parabones. You can use these to add further control areas to your mesh deformations.

BonesPro key features includes:

- Speed, probably the fastest way to setup your characters deformations.

- Real-time deformations, blazing-fast character deformations

- Any skeletal system, you can use standard Bones as well as Biped or CAT for your character rig.

- Extra details, Metabones or Parabones can be used to add more detail to hard to deform areas such as elbows or shoulders.

- BonesPro to Skin Translator, convert easily all Vertex Weights to and from Skin modifier. Immediately use existing exporters, file formats and game engines that have support for the native Skin modifier.

- Software Development Kit, allows integration into existing pipelines with complete file format specifications,  Bones Pro data can be exported out to game engines via an SDK.

- Proxy modifier, teams can easily collaborate on scenes without having to supply everyone with licenses.

- MAXScript support

- Float Licensing, so you can share license(s) across your network.
 

 
Price : $399    
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