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BonesPro
runs in 3ds Max 9 to 3ds Max 2012 (32 bit & 64 bit) |
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3D-IO, Di-O-Matic long time partner, has improved
and revamped the amazing skining tool for 3ds max:
BonesPro.
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At Di-O-Matic, we
strongly believe that BonesPro is the best
skinning tool available on the market and has it
complement our existing toolset for 3ds max so
well, we are thrilled to be able to offer it our
customers.
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Laurent M. Abecassis
President, Di-O-Matic
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BonesPro
is a sophisticated, fast and optimized
plugin for organic skinning of characters and objects in
3ds Max. It allows you to create high quality skin
rapidly with easy-to-understand bone influences and
vertex assignments, impressive real-time
skin-deformations and special-effects.
BonesPro provides fast and easy skinning setup and
smooth skin deformations. In the current, extremely high
demanding world of CG animation every possible increase
of quality and speed is crucial to succeed over the
competition. For convincing animations it is mandatory
that the mesh deforms and follows the movements of the
skeleton accurately. Creating realistic looking
movements while the deadlines loom in the near future is
a very challenging task. This is where BonesPro
steps in. It provides you with the ability to achieve
impressive results in record time.
BonesPro comes as a modifier that is applied to the
object you want to deform. Then, you simply add objects
to be used as bones and set up how much each bone
influences portions of the mesh. In addition to the
modifier, BonesPro
also supports new
primitives known as Metabones and Parabones. You can use
these to add further control areas to your mesh
deformations.
BonesPro
key features includes:
- Speed,
probably the fastest way to setup your characters
deformations.
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Real-time deformations, blazing-fast character
deformations
- Any
skeletal system, you can use standard Bones as well
as Biped or CAT
for your character rig.
- Extra
details, Metabones or Parabones can be used to add
more detail to hard to deform areas such as elbows or
shoulders.
- BonesPro to Skin Translator,
convert easily all Vertex
Weights to and from Skin modifier. Immediately use
existing exporters, file formats and game engines that
have support for the native Skin modifier.
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Software Development Kit, allows integration into
existing pipelines with complete file format
specifications, Bones Pro data can be exported out
to game engines via an SDK.
- Proxy
modifier, teams can easily collaborate on
scenes without having to supply everyone with licenses.
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MAXScript support
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Float Licensing,
so you can share license(s) across your network.
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